![]() Keep in mind that this mode is currently still a bit experimental, as there are some minor issues and more features coming for this. This mode is fully persistent, meaning it will not only save between sessions and apply for other players that fly your ship, it will also save within the blueprint. Press ‘P’ again to lock the new view in place. Just press ‘P’ while in a cockpit in flight mode to unlock the camera and freely move it. It is now possible to adjust the view of your cockpit blocks individually. Build mode), as well as the option to display the name of the player below the drone.Īnother long requested feature. The drones come equipped with a flashlight (toggles on ‘P’ by default or in the display setting in adv. These drones can also be seen if watching outside of build mode. They will each fly in a small camera drone (made by Saber). Players can now be seen when in build mode. This eliminates the need to watch lengthy non-interactive videos or having to check on the wiki.Ī long requested feature. When placing a ship core the buttons will light up to lead the players on what modules to build and how to build them. In the future, this mode is going to be enhanced to be a non-intrusive tutorial for new players. ![]() You can also choose to add blocks for an existing weapon, which selects the computer and puts the module into your hotbar. The build button will automatically put the block in your hotbar and select it to build. There is a quick overview of what blocks you need and how many you have for each ship system. It has all the previously missing information for weapons and other modules. This can be used for quickly building up and managing a ship. You now have have another tab on the left side of your advanced build mode. For this one, we wanted to make a seperate release announcement for some bigger features as well as more bug fixes. File:Death Star Core.Since the weapon update there have been a lot of smaller updates along the way which fixed several issues and added smaller features.įile:SD Docking Unit.png SD Docking Unit.File:SD Hct xm3.4 Power.png SD Hct xm3.4 Power.File:SD-BB Missile Array.png SD-BB Missile Array.File:SD KB Missile Array.png SD KB Missile Array.File:Cannon Computer.png Cannon Computer.One key thing to remember is that without running a jammer at the same time, you will still have a targeting marker on your ship.įile:Missile Computer.png Missile Computer This means an effective energy system is required. However, to cloak a ship requires 100 energy per second for each block. WARNING: using cloaks will take a lot of power it is recommended that you optimism your power for fast recharge and actual large amount of power.Ī single Cloaker is currently needed to cloak a ship. Though it may be possible with a proper power setup and cloaks for your to stay cloaked indefinitely, the bigger the ship, the more cloaks needed as well as power. This device temporarily cloaks your ship, making it invisible against other entities for a limited amount of time. It's radar marker will still appear, and turrets, Heat-Seeking Missiles and Lock-on Missiles will still be able to target it. The Cloaker is a device that hides your ship from visible detection.
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